U4GM How to Plan Endfield Banner Pulls Jan to March 2026

Looking at early 2026, my Oroberyl stash already feels tight, and I'm trying to map out pulls without losing my mind. If you're in the same boat, a little planning (and maybe a peek at Arknights endfield boosting if you're short on time) goes a long way, because the next three banners land so close together that one bad decision can drain you for weeks.

Scars of the Forge: Laevatain and the Shield Problem

Scars of the Forge runs Jan 22 to Feb 7, and it's basically the "do you hate armor?" banner. Laevatain shows up as a Fire Breaker who's built to crack heavy defenses and keep working when a stage drags on. That matters more than people admit. You'll notice it on those long fights where your usual burst plan runs out of steam and enemies just keep marching. The catch is she's not a one-woman army. You'll want steady healing or some kind of safety net, because she can take hits while she's doing her job. If you love her kit, cool—go in with a plan. If not, don't panic-pull on day one. Bank your daily rewards and T-Creds now, because the game always feels stingier the moment you need pulls.

The Floaty Messenger: Gilberta Keeps Runs Alive

The Floaty Messenger follows immediately, Feb 7 through Feb 24, bringing Gilberta as a Nature Support. A lot of players skip supports because they don't look flashy, then wonder why their damage dealers can't stay on the field. Gilberta's value is simple: your team can actually survive long enough to do the damage you paid for. Positioning is the whole mini-game here. Keep her far back, protect her lane, and don't get greedy with rotations. She's squishy, and you'll feel it if a stray threat slips through. If you went hard for Laevatain, this is where you might do a smaller budget—unless your roster's been face-planting on tougher content, in which case Gilberta is the fix.

Hues of Passion: Yvonne and Late-Game Control

Hues of Passion starts Feb 24 and rolls into mid-March, featuring Yvonne, an Ice Mage who's nasty into fire-heavy matchups. But it's not just about damage. Her slows and control can buy you time, and time is often what wins late-game waves. You can set up these ugly little kill zones when you pair her with AoE units—enemies bunch up, move like they're stuck in mud, and your team gets breathing room. If your elemental coverage is thin, especially on ice, this is the banner that can stop your roster from feeling one-dimensional.

Picking Your Fights Without Going Broke

The real trick is admitting you can't pull everything unless you're spending nonstop. Pick the banner that patches your biggest hole: breaking armor, staying alive, or covering ice/control. Lots of folks chase "meta" and end up with a lopsided squad that still struggles in practice. Also, keep an eye on community codes and small event rewards, because they add up fast, and if you're trying to stretch resources, even a couple extra pulls can be the difference—especially if you decide to buy Arknights endfield boosting to keep your account moving while banners stack up."

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